Studio launch · The Originals

The Originals goes live — 22 games on day one

Juice's in-house studio is now open to operators. Twenty-two titles at launch — table classics and instant games — in a stark black-and-blue design language built to stand apart from everything else in the lobby.

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The Originals is live. Juice's in-house studio — the fifth under Juice House, alongside Twist, Massive, Knucklehead and Monstrums — landed on the Engine catalogue on 3 September, and the full launch line-up is available to license from today.

It's a big first drop: 22 games. The table side covers the formats every lobby needs — American and European Roulette, AI Blackjack and Blackjack Side Bets, Punto Banco, Casino War, Video Poker Jacks or Better, Big Six Wheel, Keno XL and Bingo — plus the regional classics operators keep asking for: Andar Bahar, Dragon Tiger, Fan-Tan and Lotería Mexicana. Then the instant games: Hilo XL, Battleship, Mayday, Thermometer, Races, Kong, Bubble Gum and 7 Up 7 Down. Fast rounds, one-screen rules, no paytable to decode.

The maths is deliberately simple and deliberately generous. Most of the range runs at 97.7% RTP, and every title publishes its odds through the platform's Fair API — the same live numbers you'll see on our games page, where all 22 are playable as demos today.

Then there's the look. The Originals doesn't borrow Juice's yellow and pink. It has its own design system, and it's strict: a near-black canvas, off-white type set heavy and uppercase, never italic, and exactly one colour — signal blue — reserved for the three moments that matter: the button you press, the live result, the win. Nothing else gets it. A losing round fades to quiet grey rather than flashing red, because a loss is a non-event, not an alarm.

The asterisk in the wordmark is the tell. It's the footnote mark — the small print, the odds, the thing most studios bury. We put it in the logo.

Discipline doesn't mean bare. Under the monochrome there's layered illustrated art, springy choreographed animation on every reveal and result, and a shared component language that makes 22 games feel like one studio rather than 22 separate builds. And like everything in the Juice portfolio, it arrives through the same integration — one contract, one certification stack, no per-title paperwork.

The Originals is live now. Want it in your lobby? Talk to us.

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